After its reveal in a May 16 Warhammer Communityblog post, the 9th edition AdMech codexwent up for pre-orderonMay 22, 2021, and was released on Saturday, May 29. Synaptic Imperatives are the new monofaction bonus for Tyranids, and give you access to a pool of effects you can draw on based on which SYNAPSE units you have in your army. Also on the Psychic theme, if you just want to blast your opponent straight into the (or stop their plans to do the same to you) you have the Neurothropes Psychic Augmentation, boosting your casts and denies by 1, and also granting a 5+ against mortals. Lurk also has two excellent situational picks in Exoskeletal Reinforcement (change incoming AP-1 to AP0) and Synaptic Ganglia (re-roll denies, +3 to Psychic Power ranges). Other units have specific upgrades (including a vast array of choices for Carnifexes) and plenty of the above unlock stratagems as well. Tyranids 9th Edition Codex John Apr 9, 2022 Gaming Aids/Product Reviews 40k, Article, Blog, Can You Roll a Crit, Citadel, Competitive, Crit, Games Workshop, Gaming, GW, Hobby, Miniatures, Tournament, Tyranids, Warhammer, Warhammer 40000, Warhammer 40k Reviewing the new Tyranid codex for Warhammer 40,000! Now, instead of affecting units in a radius, when these trigger (still usually on a 6 unless boosted) they only deal mortal wounds to the nearest enemy unit within the range. If youd rather make your gun spicier there are also relic versions of both the stranglethorn cannon and heavy venom cannon, both of which are massive upgrades on the routine version. Im big on defensive deployment, so while also covering most of the army in a -1 to hit bubble, having both your heavy hitters being untargetable is an easy sell for me. Many also have unique tricks they can pull off to help you adapt to situations on the tabletop. Good news, theres a strat that can add that back in and causes 6s to explode. This is a cool mechanic and adds a new wrinkle to your opponents target priority. That promise has been borne out, and then some. Exactly what you want. Its an immobile Fortification Monster that you can drop in on the board anywhere 12 from the opponents deployment zone, it has modest firepower but the same terrible BS5+ as the Tyrannocyte, and can spawn Mucolid Spores or Spore Mines. WARHAMMER 40,000 - CODE: TYRANIDS 2 Page 117 - Hive Fleet Adaptations, Jormungandr: Tunnel Networks, rules text Change the second sentence to read: 'If the unit Advances or declares a charge, however, it loses the benefit of this adaptation until the start of your next Movement phase.' Page 119 - Stratagems, Pathogenic Slime, rules text That aside, this book feels like a win overall Tyranids have some of the more challenging themes to translate into rules on the tabletop, and this book pulls that off extremely effectively while also successfully supporting a very deep model range. This is far from everything the Hive Fleets have up their chitinous sleeves for their titanic terrors, but youll have to wait forCodex: Tyranidsreap the benefits of the Hive Fleets evolutons. Finally, somewhat to our surprise, this model has kept its 3+ invulnerable save, joining an extremely elite club in 9th Edition books. Sadly it's 1 damage vs rhe Trygon's 12 at 2. Compilation will feature both Games Workshop community info and any Internet leaks and rumors as they come! Weve seen this same effect before, but not available to things as nasty as Flyrants and Trygon Primes, and for the former in particular it combines with access to Tyrant Guard and Overrun to make it really hard to pin down and eliminate one a problem for opponents given how nasty they can be. The idea of having a Broodlord and Genestealer immediately encroaching on enemy turf is certainly cool, but the unit is just outshone by the other choices. A good one to start if youre not Leviathan and want some of that juicy, juicy Transhuman action then good news Indomitable Monstrosity is just that for your MONSTERs for a mere 1CP. HQ: Wings: I am writing after a day of GT play where I have had badly timed vehicle explosions result in the annihilation of key characters two games running, so this is looking pretty good from where Im sitting. The key takeaway is to always be buying Adrenal Glands most things with access hit a meaningful strength breakpoint by taking them. Codex: Chaos Knights was first available for pre-order on 14 May, 2022, as part of a Chaos Knights codex army set. ++4x Deathspitter Theyve got 4W each, and if you leave them specced as all melee they get 7A each along with rerolls of 1 to hit, which is a whole lot output, especially as theyre S5. ++Synaptic Enhancement, Patrol -2CP Neurothrope, Synaptic Tendrils, Adaptive Neural Lobe, Catalyst, Onslaught 100, Elites Gunum: I love(d) the Mawloc, but unfortunately Its new ability is basically the worst version of it weve seen. Most notably, heavy venom cannons are extremely good now, getting flat three shots at S9 AP-3 D4, one of the biggest gun glowups weve seen for a while and making them excellent almost everywhere you can take them. Tyranids get a drop pod in the form of the Tyrannocyte, a beefy affair that stays mobile after landing, brings some guns of its own (though only at BS5+) and can either bring in a lot of small infantry, up to six medium infantry models, or one monster of 16W or less. Synaptic Imperatives give your swarms adaptability in battle, while customisable Hive Fleet subfactions further your flexibility. I recently was rocking 3 Tyranoctyes and Tervigons and my builds are only going to get worse. The 120-page codex includes all the usual good stuff: full rules for the new AdMech units, updated datasheets for the armys existing range of models, expanded lore, and bestiaries. Enjoyed this Tyranid rule autopsy? We have multiple ways to deploy these doom balloons and their explosion timing is different, now exploding when enemy units end their movement near them (or after having moved past them) versus at the end of the charge phase. The heavy venom cannon loadout should cost minimum 210pts, so as long as its 170pts you should probably put some in your lists if you like winning games. The Relic is the only thing thats a bit off theme, boosting your models Toughness and letting them count as having extra wounds remaining when deciding their stats. The 9th Edition Space Wolves Codex Supplement was releasedonOctober 31, 2020. Not a bad start overall certainly some toys to work with here. There are 51 datasheets, including rules for the magnificent new Szarekh, the Silent Kingmodel, as well as theNecronsnumerous other glorious new models, all their new armyrules, Crusade content and other nuts and bolts. The last one to mention is Enraged Reserves, which doubles your remaining wounds for the purposes of determining characteristics and also gives you a discount on an Epic Deed once per game. Carpets of Gaunts are an iconic part of the Tyranid army, but one of the challenges with them has always been getting enough bodies into a fight for their numbers to be a factor. Yesterday we took a look at some of the biggest bugs that the Tyranids have to offer, and today we'll be answering that age-old question which keeps Guardsmen awake in their bunks at night - would you rather fight one Carnifex-sized Hormagaunt, or 10 Hormagaunt-sized Carnifexes?That's right, we're talking about the many terrifying improvements Codex: Tyranids is bestowing upon the many . The World Eaters Codex release datewas February 11th. As aMONSTERit can benefit from the Warp ShieldingSynaptic Imperative use yourZoanthropesto create a baleful bulwark that will eat away your opponents defence while miring them in suffocating spores and noxious hugs. Some people may raise an eyebrow at the mixed sword/whip on the Tyranid Warriors and thats an easy answerthats what I already had modeled and it also works well enough I dont feel like reconfiguring them. Customer reviews and photos may be available to help you make the right purchase decision! The rest of their kit leans in on the poisonous theme their Warlord trait deals Mortal Wounds to nearby enemies in the Fight Phase, their psychic power gives you Mortals on 6s to wound in melee (again great with big units of swarmy stuff) and the Psychic Power enhanced Toxin Sacs, making the auto-wound trigger on a 5+ rather than 6+. Also interesting is Relentless Hunger, letting you make a 3 move when you fail a charge, perhaps allowing you to skulk back into cover or push far enough to claim an objective. Spoiler alert there are about to be a LOT moreRipper Swarmsrunning around. Cards on the table it is still tricky to justify putting points on these rather than more Fexes, but theyre both great datasheets. While that boxreleased in December, shipping delays pushed the books toJanuary 2022. Now its out in the wild, and includes a multitude of datasheets, Strategems, Relics, Warlord Traits, and more for the most fastidious enforcers of Imperial might. There are also a few speed boosts, always welcome, and probably the funniest and most unique of the lot in Thrashing Demise from the Trygon Prime, which lets any of your models with Death Throes trigger it on a 3+ rather than a 6+, and also lets anything without that ability deal a mortal back on a 6 when they die. Press J to jump to the feed. Giving a Hive Tyrant Obsec can be both defensive and offense. Considering its applications are somewhat limited, its warp charge is a little high but Tyranids have enough bonuses to psychic rolls baked in its not a huge obstacle for a lot of units, and when this is good its really good. Both get a few boosts to their chosen profession, but neither can take the heavy venom cannon, so dont achieve the level of flexible power the customisable version does. Thesupplement isfull of the usual army-specific datasheets, rules, and bespoke Crusade content for the scarlet-clad sons of long-lost Sanguinius, the Angel, along with a good chunk of lore and background information on this popular chapter. Speaking of Ripper Swarms, theyve moved here from Troops and unfortunately that means they dont have much of a role they die to a light breeze, theyre not ObSec, and you cant use them to fill mandatory detachment slots. Surprising no one who can recognise a pattern, Adaptive Physiologies go from a fresh new upgrade introduced in Psychic Awakening to being the point-buy upgrade for the 9th Edition Tyranid book. Prior to the Eldar codex release, GW paraded a load of new models past our eyes, including the brand new Avatar of Khaine,Maugan Ra, Shining Spears,and Warlocks models plus a stream of of new rules previews for the factions Phoenix Lords, Dark Reaper and Howling BansheeAspect Warriors, and iconic Shuriken weapons. it followed a similar template to the Beast Snagga launch: the boxed set was available for a short time and included a limited-edition copy of the new codex, which released independently a few weeks after. Goonhammer Reads Science Fiction: Women! Not cheap, though, and you might sometimes struggle to justify the price over about 1.7 regular Carnifexes. Top army lists from the 10 large ITC Warhammer 40k Tournaments from the past weekend, and five weeks into Arks of Omens 2023 Season. Jormungandr provides Dense at a distance (18 for Monsters, 12 for everyone else) which is, as ever in 9th, fine but not spectacular. That book finally arrived in late January 2021. The name stays, but the effect has been tweaked a bit. The Tyrannofexs rupture cannon has long been one of the largest living weapons deployed to the battlefield, and its latest incarnation is a certified Titan-killer. PierreTheMime: Couldnt have said it better. Harpy, 2 Heavy Venom Cannon, Dermic Symbiosis 195 With multiple ways for a Flyrant to either return to their protection or get out of dodge once it commits, having a unit of these around makes them extremely difficult to take off the table, and these are sufficiently durable (T6, 4W, 2+) that it can be worth bulking the unit out to five models for more coverage and to act as a To The Last option. In just two weeks, the planet had been overrun by a chittering carpet of teeth and claws,* and it was soon rendered a lifeless ball of dust. If every unit from your army has theHIVE TENDRILkeyword, and they all come from the same Hive Fleet,* then at the start of each battle round you can choose to activate one Synaptic Imperative. Its also now delivered by Synaptic Link, and allows Advance/Charge, Advance/Shoot without penalty and also permits units to fire Heavy Weapons after moving without penalty. A new friend next in the Parasite of Mortrex, a speedy, winged monster that provides you with Synapse and can sting enemy units with its ovipositor to infect them with parasites, turning off their ObSec, dealing them d3 Mortals in their Command Phase, and spawning you a Ripper Swarm if they take at least two wounds. A returning classic, the giant, throbbing brains of SYNAPSE units give massive headaches to Psykers of other factions, subtracting 1 from their Psychic Tests within 18 and also causing them to take an extra mortal wound if they suffer Perils. The centrepiece of the Heavy Support slot is the Carnifex, a datasheet with a dizzying array of options for upgrades where, it quickly emerges, its almost impossible to build a bad one. They have a whole bunch of weapon options, essentially anything from the Warrior datasheet, and end up as a decent but entirely skippable model pretty much however you go. Carnifex, Heavy Venom Cannon, 2 Carnifex Crushing Claws, Enhanced Senses 130, Flyer It has a respectable rate of fire, so even squadrons of lighter vehicles are at risk of annihilation something we have a sneaky feeling the Tyranids learned fromfighting Speed Mobsin the Octarian War. That describes Direct Guidance as well, which is just a worse version of Bioweapon Bond from Octarius, giving a CORE unit +1 to hit. the silver-shouldered badasses of the Deathwatch. Goonhammer and Stat Check are Teaming Up! Codex: Tyranids $55 Quantity: Gift List Temporarily out of stock Online Key Features The definitive guide to devouring the galaxy as the ravenous Tyranids 128 pages containing rules, background lore, and grisly art Includes Warlord Traits, Relics, in-depth Crusade rules, 41 datasheets, and more Find out more We think you'd like Hive Guard $75 The monstrousCodex: Tyranidsis on the way, so its time to grab your rubber gloves and cut through the chitin to study its pulsating, rules-filled heart. The Deathwatch supplementincludes youve guessed it army-specific datasheets, rules, and bespoke Crusade content for the elite Chamber Militant of the Ordo Xenos, a.k.a. Originally planned to release thiscoming December, Games Workshop teased the codex as an accompaniment toShadow Throne,a double army boxed setthat pitted the golden boys against the insidious Genestealer Cults. Luckily, their abilities have been tuned to perfection, and they now look like a bunch of fun, and provide strong synergy if you want to spam Termagants. You probably want exactly a three model unit and no more most of the time, but that unit is a big value add (unless youre already mostly using units with invulnerable saves). There are plenty of ways to increase the potency of this particular biomorph in the upcomingCodex: Tyranids. I expect well end up writing a what needs a nerf article for some of this in the fullness of time, and unlike with some of the previous books where there were ominous vibes, but it wasnt entirely clear what would emerge on top once you layered on all the options, here I feel like I could draft it today and be confident of being 80%+ correct on reviewing it after a month of events. You get choices for other kinds of murder machine too. These dont get a HIVE FLEET keyword, and also share the Drone Bioform special rule, which makes them work pretty differently to most units. The pattern followedprevious releases, with GW doing its big reveal of the new book one week before pre-orders go live on aSaturday evening, with the books hitting shelves (or, more accurately nowadays, doorsteps)theweekend after that. Press question mark to learn the rest of the keyboard shortcuts. Aeldari are a bit more vulnerable to it, and if you need help kicking Space Marines while theyre down this makes it easier, but this is definitely not the auto-pick for 80% of matchups that youre hoping for from one of these sections. Lots of powerful stuff in Elites overall, a very strong slot for the Hive Mind. Its extremely refreshing to see a Tyranid codex that seems to have a cohesive design right out of the gate. Primaris Kevin: As awesome as the Hive Fleet Adaptations are, none of them hold a candle to giving a 5++ and reducing incoming damage by 1. I definitely want the codex of the race I chose in the end (because the books a beautiful) but I . Today we're focusing on the latter - this book brings the points values of all of the current Warhammer 40,00 units from Citadel and Forge World right up to date in light of ongoing . In some ways that may not actually be the worst thing in the world, as a lot of what will be needed is just some point increases, which isnt hard. Heres something I think offers a solid hybrid of melee, psychic, and shooting capability. Tyranids are all about the monsters swarms of lesser bugs might accompany them to war, but the big draw here is the ability to throw shockingly powerful hammer blows from your chunkiest creatures, often at alarming speed. Luckily, as will quickly become apparent, this is not going to be a problem. Stories in this codex are written by author Jonathan Green . Weve had a run of codexes where the internal balance between units has been pretty flat, but unfortunately Tyranids buck that trend a bit. TheGrey Knights and Thousand Sonsreleased in August 2021, followed by a standalone release of the Orks codex in September. The tendrils of the Hive Fleets are inexorably coiling their wayaround the galaxy, choking out the stars and preparing to tuck into a billion-course meal. Synaptic Imperative datacards - 7x Core Stratagem datacards You will need a copy of the Warhammer 40,000 Core Book and Codex: Tyranids to make full use of these cards Finally for big brainy bugs, the Maleceptors Psychic Oversight provides substantial support for performing Actions of all stripes, letting units that fell back or Advanced perform normal Actions, Shooting not to break Actions, and units to perform Psychic Actions as well as casting their powers. It does mean that after next weeks Balance Dataslate (hopefully) takes the existing leaders down a peg were probably due some spicy Tyranid win rates for a few months (or habanero turbo spicy if Crusher stays), but bringing things in line will be pretty doable. Better still, it has a fairly worrying statline of its own, with a monstrous 16 Move characteristic and enough of a melee punch to gobble up weaker foes all by itself. Instead of the auto-take movement boost in the Shooting phase, this ability now provides a HIVE FLEET unit within Synaptic Link range with Objective Secured. Theres also a chunk dedicated to their technology-hunting Crusade rules. It wouldnt surprise us if its meant to, so if that gets added in the FAQ, and even before that its probably still worth buying, as the stratagems they use to go off are all Epic Deeds. Enfolding Strike lets the Parasite deal mortals and apply its nasty infection to an enemy it flies over in the movement phase, letting it do its key thing multiple times a turn which is nifty. Rules for constructing a Tyranid army, including new customisable Hive Fleet Adaptations. Thedelayed new Death Guardcodex (9th editions first rulebook released for a Chaos army) went up for pre-order on January 16, 2021, and was released on January 23. That massively increases the viability of building around the unit, and its a big winner on stat improvements as well, going up to 17W and a 2+ save! With the newly enhanced statlines of many monsters, Voracious Appetite is more welcome than ever full melee wound re-rolls for a monster for 1CP is a button youre going to slam again and again. As is so often the case in Warhammer 40k, however,now that the new rules have been subjected to real-world play, 9th edition Drukhari have quickly become a top-tier competitive army, with multiplerecent tournament wins. Also making Hormagaunts potentially useful despite their relatively high cost is Bounding Advance, which lets them automatically Advance 6 and still charge, meaning their threat range is huge. Its strong enough that it probably edges out Searhive, which allows a model with Toxin Sacs to just auto-wound in melee against targets that arent VEHICLES or MONSTERS, but that is also pretty funny. Codex Tyranids - 9th Edition: The Goonhammer Review By James "One_Wing" Grover, "Primaris" Kevin Genson, Chase "Gunum" Garber and PierreTheMime April 9, 2022 Do the pointless squabbles of the galaxy's many races bore you? Much like theTau Empires mighty Stormsurge, this main gun can punch through an Imperial Knight in one go (with a bit of help from Lady Luck), while anything smaller is inevitably reduced to a twisted ruin. Imperial Guard codex was released as part of the Cadia Stands! Astra Militarum army set on November 25, 2022, after a two-week pre-order period. Fools and charlatans will tell you that this happens pretty rarely, but experts agree that the one out of six dice roll for causing a tank to explode comes up nine times out of ten. Overall this means your character is going to have a much greater chance of sticking around and stacking additional hit modifiers with Venomthropes/Malanthrope is also meaningful against armies that rely on +1 to hit buffs to put in real work. The same weapon rarely works against this warlord twice, as its alien physiology adapts at an astonishing rate to counter the attacks of the foe. 6th Edition (2012-2014) 2014 - Codex: Tyranids (6th Edition) Hive Crone. These rugged and adaptable beasties can support a whole host of biomorphs and weapons, such as stranglethorn talons, scything talons, and deathspitters. Games Workshop announced the new Eldar codex as part of its Las Vegas Open preview stream on February 1, 2022. A Flyrant can go up and immediately start controlling an Objective in No-Man's Land, and at T7 with a 3+/4++, not the easiest unit to simply remove. I feel like the Hive Fleet Adaptations concept works really well for a faction thats designed to be constantly changing, and the combination of Synaptic Link and Synaptic Imperative are flavorful and fun. The Blood Angels Codex Supplement was released on December 5, 2020. The Norn-Queens have spliced together a solution the newSwarming Massesability. The last real choice here is Raveners, who like a lot of the mid-weight infantry have taken a level in badass. Krootcon Down Under Am I getting good at this? Also returning unchanged is Synaptic Channeling, letting a caster share the powers of all your others, which can certainly be useful for ensuring that your Maleceptor knows enough powers to fully go off, and goes great with Power of the Hive Mind for an extra cast. You can take units of these and deep strike them if you want, but given that pretty much every method of spawning these is now free, thats overwhelmingly how youll go about it. Its debilitating cloud of hurt renders enemies useless in combat, slow to strike back and unable to hit even when they do, but wont even tickle yourHormagaunts theyve probably smelled worse deodorant inside the Hive Fleets locker rooms.**. Finally, Synaptic Tendrils gives you an extra use of your Command Phase effects, and this is something you specifically want for a Neurothrope in Maleceptor builds (but skip it pretty much everywhere else). Speaking of Mortals, you can also apply these either after shooting a target or when they fall back with some of the upgrades here, both totally fine. ISBN-13. This is incredible opponents are going to sigh deeply as their lances bounce of T7 Flyrants, and it makes a unit of Warriors lurking behind a wall extremely difficult to promptly clear out in combination with Reinforced Hive Node. Synaptic Lure continues the Kraken trend of closing the gap by allowing your units to reroll charges against its target. The whole book is designed to provide much wider strategic variety among Adepta Sororitas armies, which has been found wanting in recent years. When an opposing Psyker fails a Psychic Test within 18 of one of your Psykers, you can deal them d3 Mortals and set up an 18 Aura from that model where any further failed casts will cause another d3 Mortals. Its 184 pages contain 55 pages of lore; 51 pages of main faction rules (including legion-specific rules, warlord traits, relics, and more); 19 pages of rules for the Crusade narrative mode, and 44 unit datasheets. We first got word of the new Grey Knights and Thousand Sons codexes back in May, during aWarhammer Fest teaser video. HormagauntsandGenestealersare scary enough now imagine them getting extra hits while theyre within 6 of Tyranid Warriors. Both Tyranids and we have the greatest need for updated models so if you want to get optimistic they are working on that. This wingedTyranidmonstrosity will soon cast a gruesome shadow over the battlefields ofWarhammer 40,000. 3 Zoanthropes, Psychic Scream 150, Carnifex, Heavy Venom Cannon, 2 Carnifex Crushing Claws, Enhanced Senses 130 It has a very strong To The Last plan of Flyrant/Tyrant Guard/boosted Maleceptor (another reason to take Enraged Reserves sometimes, just to get the points up) and some decent ObSec stuff to finish in the Troops and Deathleaper. Both are T8 2+, and their guns have gotten a tuneup the Exocrine is down in shots once you factor in that it used to shoot twice but those shots are massively better, hitting at S8 AP-4 D3, making it better overall. GW split Hive Tyrants into two different Datasheets; one with wings and one forced to take the stairs. Oof, OK. This comes up first when searching for "Tyranid Codex" but unfortunately it is the long gone 6th edition codex. Being able to push out your Synaptic Link range without risking your more valuable bugs is super useful, and extra durability never hurts. You can also purchase an Infestation Node marker that they can drop down either when they deploy or as an Action, which adds models back into a nearby unit till its removed. The stratagem is a generic deep strike one for a mere 1CP (usable twice in Strike Force), with the only restriction being no TITANIC, so if you want to pick Hunt Augmented Ferocity as your Adaptive option and stick a couple of Scythed Hierodules or six Screamer Killers in deep strike (maybe with some longer-ranged bugs hanging back) then yeah, this looks pretty good! Early 2023 is the Marines 2.0 book for 9th ed, at which point, only World Eaters and Inquisition might be missing their books.. but if I'm not mistaken, GW never actually said World Eaters would be coming this edition. At the start of each Battle Round, you pick one of these from a unit thats on the Battlefield (or a destroyed one using the Synaptic Legacy stratagem) and that you havent picked before, and it becomes active. ++Dermic Symbiosis, Flyer: It synergizes with Maleceptors (more powers), makes every monster significantly harder to kill, makes the Synergistic Imperative of Zoanthropes less necessary, has a lot of powerful traits and Stratagems, and has minimal downsides. Few of the normal warning signs of an approaching Hive Fleet were triggered in the run up to this codex release. Codex Chaos Space Marines turned up just as June turned into July, and Chaos Daemons straddled August and September. As mentioned above, Lurk seems very strong, and has whats probably the biggest standout game changer is Territorial Instincts, which gives Objective Secured to MONSTER units, and also lets them count as five models for objective control if they have a wound characteristic of 10+. They do have some upgrade options that are worth a look you can buy them an extended carapace for a 4+ base save in exchange for M7, and that could be worth it given how youre likely to set them up (skulking in mid-board cover), and Toxin Sacs for the unit makes them a bit more broadly scary. Similar to the release of the Grey Knights and Thousand Sons codexes alongside theHexfire boxset earlier in 2021, the Genestealer Cults codex and Adeptus Custodes codexhad beenplanned for release alongside theShadow Thronebattlebox, featuring the two armies in a battle beneath Terra. Tanking even a single Gargoyle through a turn can be huge too, as you can use Endless Swarm to add d3+3 models back to an Endless Multitude unit in your command phase, both getting the unit back fighting fit and maybe snaking a model onto an objective before control is totted up at the end of the phase. Very strong and a great candidate for Winged Hive Tyrants to quickly deliver some pain and also horrible news for Phoenix Lords, Ctan and the like. It means combat will never be safe against this faction, which is as it should be for bugs. Theyre less directly dangerous in a fight, as their claws are only D1, but they have a mighty 16 attacks, so can scythe through infantry, and have a couple of mortal tricks. For the basic Morale effect, this is a shorter radius than were used to from 8th Edition, so keeping big swarms of gaunts in range of Synapse units is sometimes going to take a bit more thought but is still extremely handy. Codex: Tyranids First up is Codex: Tyranids. The rest of whats here is merely OK though, outside the stratagem. The Hive Crone is a much more normal all-rounder flyer with some neat tricks against opposing FLY units, but as long as the Harpy exists in its current form there is zero chance you will ever take one in your precious two FLYER slots. Finally, if the enemy warlord is brutally eaten, you get another three bonus VP. Adrenal Surge lets you pick a unit youve upgraded with Adrenal Glands (generally worth the points) and give them either +1A for non-MONSTERs or +d3A for the big bugs.
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